If anyone has read any of my previous reviews, you’ll know that I love space games. I’ve spent a ton of hours in games like Elite Dangerous, Kerbal Space Program, Eve Online, Everspace 2 and more. While Subdivision Infinity DX had a few interesting things going for it, it’s an underwhelming experience.
Subdivision Infinity DX is a third person arcade space combat game. If you’re at all familiar with Everspace or Everspace 2 the gameplay in Subdivision Infinity DX would be familiar, but only on the surface level. Unlike Everspace’s open play areas and ability to jump to new locations, Subdivision Infinity DX has you complete missions in a single location, with multiple missions in the same general location, with about five total locations, each with about five missions each.
Each mission in Subdivision Infinity DX usually consists of the same objectives, which boils down to “blow these particular things up.” Which is okay, because an arcade space combat game really just needs good space combat, but Subdivision Infinity DX is a mixed bag in that regard.
On first impression, I actually thought I was going to like Subdivision Infinity DX’s combat. Shooting feels good, and the explosions and other ballistic effects have a satisfying oomph to them, resulting in ship-shaking explosions. Of course, such shockwaves probably couldn’t carry through the vacuum of space, but a game like Subdivision Infinity DX is more about fast combat than realism. Sadly, with little variation, Subdivision Infinity’s combat started to feel same-y. And then came the grind.
After completing the missions in the first area, I had a strange problem: I was still too low level to really buy anything. I still had the starter ship, and mostly just had starter weapons. Then I started to notice the price tags—after completing the entire first chapter, I only had enough money to buy one weapon. I couldn’t even afford a new ship—that is, if I was high enough level for most of the selection. The more you play, the more experience you accumulate, and that unlocks new ships and weapons. But holy hell, is it a grind. If you want even basic upgrades, you’ll have to go back to already completed missions, and they just aren’t fun enough for that.
There is an additional mode you can play called “exploration” which opens up a couple more missions in each location. Exploration mode feels pointless, but it does have the possibility to yield currency that can be used to buy or craft new weapons and ships.
I’d like to say that I loved Subdivision Infinity DX, but it really feels like an incomplete game. It gives off a great first impression, but it’s not something I could stomach playing for more than a few hours without wanting to do anything else. It has decent enough combat, but with nothing interesting to fight and nowhere interesting to do that fighting, Subdivision Infinity DX just isn’t a fun game. It also has one of the worst names for a game I’ve heard recently.
A PlayStation 5 key was provided to us for this review.
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