
Bit Bashโs Fabricade Shines with Unique, Exclusive and Experimental Game Experiences

This past weekend, while Riot Fest wasย ampingย up for its first day in Douglas Park, a different kind of alternative experience was happening in River West, withย Bit Bashโs Fabricade. In lieu of its annual titular summer bash, Bit Bash has been busy curating new experiences this past year, with pop-ups and bigger events like Initiation that have certain themes or directions. Fabricade was all about the alternativeโfocusing on alternative controls in games, either handmade or repurposed in some way from their original format, and other game experiences you arenโt able to have at home. Many games involved heavy co-op, and in at least 2 cases, attendees to Bit Bashโs Fabricade got to take a first look at heavily anticipated games by local developers that havenโt been released yet. ย

The party happened atย mHubย Chicago, a space billing itself as Chicagoโs โfirst innovation center for physical product development and manufacturingโ and consists of โa co-working community of designers, developers, engineers and manufacturers โwho are, by all indications on the companyโs website, incredibly enthusiastic about involving themselves with new, independent creative ideas and being an integral part of Chicagoโs innovation scene. Itโs no wonder then thatย BitBashย found and hooked up with them for this event, and it seemed a perfect fit.ย mHubย Chicago offered tons of space as well as a technology-friendly, super trendy open workspace, and allowedย BitBashย to really think about their layout. This paid off, allowing for comfortable spaces for co-op play, more of a party atmosphere with a bar and DJ in the main space, and quieter areas to explore games on oneโs own in smaller corridors.ย

There were some familiarย BitBashย experiences on the floor, including the 100 Button Project, which is a perfect fit forย Farbricade.ย As youโd expect, itโs a controller which features 100 buttons. Itโs hooked up to a fighting game and allows you to frenziedly mash buttons to your heartโs content to defeat your opponent.ย ย Butย itโs part of a larger project and a challenge to designers and gamers toย imagine what could be done, too. Part of a larger project, the 1000 Buttonย Projectย byย a Kentucky developer known as Amanda Throws Rocks, it asks developers to imagine what else they can do with that manyย individualย control possibilities.ย

There was also Sashimi Slammers, a silly but fun game about โfish who fight for honorโ where youโll duke it out against your fishyย foe in a sort of neon industrial battleground to a driving techno beat using actual rubber fish controllers to beat out the competition. Perhaps because the controls were so unique, this game by local developer Zac Mascarenas got quite a bit of attention, and we have to admit it was one of the most fun games to observe, as people smacked, smushed and damn near performed CPR onย theirย controllers trying to put the smackdown on their opponent and knock them out of the arena.ย

Mashing up workout time and game time wasย SymGym, a company whose sole focus is alternative controls. Their concept is to bring video games and workouts together, and their product is a sort of elliptical-machine-meets-new-age-controller thatโs about the size of your averageย stairclimber/treadmill and uses body motion controls to play different types of games. Despite it being already incredibly warm with all the bodies attending Fabricade, we decided to sweat it out a little more. The demo was a sort of endless runner that incorporated duckingโwhich youโd control by lunging forward with your armsโand jumping, which youโd do by pushing down emphatically on the foot pedals of the machine. While it was amusing and the game quickly ramped up to the point you canโt help but get a workout. SymGymย promises more games using a variety of controls including haptic feedback and incorporation of game level and action into play, it is a rather bulky solution to the โgetting moving while gamingโย dilemma, which to date can be solved with many smaller things, like VR headsets, or evenย JoyConย controllers and a copy of the latest Just Dance. Still, itโsย definitelyย a more fun way to get in some workout time, and we wouldnโt mind matchingย real-worldย results with in-game achievements instead ofย binge-watchingย House Huntersย while we run on the treadmill.ย You can check out their website at Symgym.fit if youโre interested, and if youโre a developer they hope to incentive you to make games for their machineโlook at their website for more information.

Fabricade even had a little bit of tabletop flavor on tap, with a French game called Gaze featured at the event. We touched on it in the preview, but Gaze has players use their tablets or mobile phones to capture anamorphoses created by a 3D game board, and itโs a fun one to watch in action, as people prowl around the bi-color game board thoughtfully before finally spotting the place where the angles meet perfectly to create the image theyโve been looking for and suddenly turn things fast-paced again, as they try to be the first to nab 3 verified images.

A real eye catcher was on display on the big screen behind the bar, and its controls were almost as beautiful as its art style. Nour, a game that had its beginnings on Kickstarter, calls itself a โvirtual ramen simulatorโ and uses motion controls to provide an โinteractive exploration of the aesthetics of food.โ It has no real objective or goal except to consider that food is a privilege and to take the time to simply enjoy the aesthetics of it.ย There areย levels which involveย bobaย tea, popcorn, toasters, and of course, ramen, and the playerโs one job is to simply enjoy playing with their food. You accomplish this using a colorful MIDI Fighter 3D controller, usually reserved for DJs and other musical creations. This features four rows of four multicolor buttons, each of which controls a different aspect of whatever is on screen.

Nour has a beautiful art style, a relaxing soundtrack and interesting interactions, and we could see it being something fun to sink some time into just to relax.ย If you donโt have your own Midi Fighter, though, you can also use any midi controller or keyboard to get the same results, with the Razer Chroma SDK having special LED responses for Nour already incorporated. Nourโsย KickStarterย campaign is now over, but itโs still available to pre-order via their Kickstarter site.ย

Another eye-catcher was Ossia Glow, developed by R25th, which describes itself as a room-scale rhythm game that uses aย custom builtย turntable as its controller. Ossia Glow attracted long lines all night, and in practice looked like a sort of Daft-Punkesqueย Guitar Hero sort of game that uses a rainbow of LED strips rather than a screen for its visuals. The custom turntable lends a certain cool-factor to the experience that makes it feel more like youโre actively creating the music instead of interacting with it, and it was great in a party atmosphere.ย

When the focus wasnโt on alternative controls, it was on the โexperiences you couldnโt get anywhere elseโ factor. Fabricadeย was truly exciting for some of the premieres it brought to its attendees. Liquid Bit, based in Chicago, had great success with its imaginative arcade co-op experience, Killer Queen. As we mentioned in our preview, this first of its kind 8 player arcade experience was such a big deal the New York Times did a piece onย it.ย Whenย itย came time for a follow-up, Liquid Bit decided to bring the large group co-op fun to consoles, including the super co-op friendly Nintendo Switch.

Killer Queen Black takes the same intense gameplay from its arcade predecessor and introduces it to console with a few extras, including online play. Killer Queen Black has been highly anticipated, andย Fabricadeย marked only its second appearance pre-release, with the game making a surprise appearance at PAX West just before we saw it at Fabricade.ย BitBashย set aside an entire area for Killer Queen Black, and that area was constantly full of teams of four on either side battling it outโlaughing, talking and high-fiving each otherโso we think itโs a safe bet that Killer Queen Black might be a big hit when it releases on Switch and via Steam this winter.ย

Another local developer weโve come to know and love on the Chicago video games scene was there with a highly anticipated follow-up too.ย Jackboxย Games, which is frequently a sponsor forย BitBashย events and consistently supports games as art and the indie games scene, busted outย Jackboxย Party Pack 5 pre-release forย Fabricade. If you havenโt gotten a chance to play any of theย Jackboxย Party Packs yet youโd almost have to have been actively avoiding them, as itโs frequently a feature at any video game related events in town and out of town, from C2E2 to the Chicago Public Libraryโs International Games Day celebration and more.ย

Itโs easy to join in on the action with the smartphone you already have in your pocket, and every single one of the minigames is always as much fun to watch as it is to play, so lurkers have as much fun as players, and as much control over the outcome.ย Jackboxย Party Pack 5 is extra exciting to us, since we found out via clever reveal at C2E2 that it would include the return of the acerbic trivia game we grew up on: You Donโt Know Jack. Seeing the Party Packย in action atย Fabricadeย was a real treat. If the return of You Donโt Knowย Jackย wasnโtย enough though, look for four other new games (making this the biggest party pack ever), including Split the Room, a game of hypotheticals, Mad Verse City, a robot rap battle game, Patently Stupid, aย brand newย drawing game, andย Zeepleย Dome, dubbed an โouter space fling fest.โ Up to 8 people can play couch co-op, but an impressive audience of up to 10,000 can be involved directly too, making this a truly massive multiplayer experienceโand one you canโt fit entirely on a couch.ย

BitBashย has always carefully curated its events, but lately, itโs seemed thatย theyโre distilling focusย down to a single theme for each of their eventsโbeginning with the influence of โtraditionalโ or โclassicalโ art on video games with Interactive Influence at the Art Institute, subverting norms and resisting at Initiation, and alternative controls and one of a kindย experienceย atย Fabricade. Whatโs great about this is that it gives you a thread to follow, much the way a museum exhibit would, as you experience the games, as well as giving you something specific to look for and think about.ย BitBashย draws a curious, open-minded crowd and actively encourages that perspective by continuing to provide new experiences and by approaching games critically as art while embracing experimental and novel ways to place. BitBashย events typically subvert and exceed expectations, and itโs likely that if you participate and learn more, youโll find yourself leaving with a new perspective on games in general. With a medium like video games thatโs still so actively fighting to be recognized as art and is still so heavily stigmatized, we think this is incredibly important, and weโll continue to look forward to whatย BitBashย brings to the table. If you want to stay up to date with BitBashโs events in Chicago, be sure to follow them on Twitter and check out their website from time to time.
Contributing author Antal Bokorย
ย
Hi! If you made it down this far you mustโve liked what youโve seen. If you did, consider donating to our Patreon. Your donations enable us to continue to provide this type of content and more. Check out our Patreon page at patreon.com/3CR. Thank you for your support!
ย